Garb Rules
 

Minimum garb rules will be enforced at every Einherjar event. For those individuals who do not have garb of their own or show up in inadequate garb will be required to pay an additional $2.00 for loaner garb which they will receive at check in. They must also provide check in with something to hold (i.e. Drivers License, ID, etc.) while the loaner garb is in use.

 
 
Dagorhir Requirements are:
 
1)
A tunic of crotch length or longer. This requirement may be waived only if the rest of the costume (pants, boots, etc.) is of exceptional quality and appearance.
2)
Medieval-style (baggy) pants, kilt, skirt, etc.
3)
Medieval-style footwear (moccasins, boots that are not blatantly non-medieval in style, earth-tone shoes with leggings, etc.).
 
 
 
Forbidden Items:
 
1)
Blue jeans, white shoes, camouflage patterns such as military fatigues, exposed T-shirts, modern hats, real swords or knives (even in sheaths or cases, worn or carried) during combat or fighting. This list is not exhaustive.
2)
Weapons, shields, garb, and armor may not have clearly mundane logos or prints, nor may be made with fluorescent/neon colors.